SpellDive Wiki

Spells

Each class starts with 1 spell. Level the class up to unlock more.

Fire WizardClass

  • Fireball

    Fire · Projectile

    A heavy fire bolt that bursts into a crowd.

    Starting Spell
  • Flame Wave

    Fire · Beam

    A sweeping beam of flame that scorches a lane.

  • Flame Walker

    Fire · Trail

    Leave burning ground behind you as you move.

  • Combust

    Fire · Strike

    Detonates a burning enemy, releasing the remaining burn damage.

  • Flame Breath

    Fire · Cone

    A point-blank cone of fire.

    Unlocked at class level 4
  • Fire Tornado

    Fire · Zone

    An independent whirlwind of flame that hunts down enemies on its own.

    Unlocked at class level 5
  • Meteorite

    Fire · Strike

    A flaming rock crashes down, exploding on impact. Highly effective on dinos.

    Unlocked at class level 6

Frost WizardClass

  • Ice Shard

    Ice · Projectile

    A piercing shard of ice.

    Starting Spell
  • Frost Nova

    Ice · Nova

    Explodes ice around you knocking back enemies. Chchchchchch-chilly bomb.

  • Frost Walker

    Ice · Trail

    Leave an icy trail behind you that slows pursuers.

  • Shatter

    Ice · Strike

    Frozen enemies break for massive damage, bursting into shards that strike everything nearby.

  • Frozen Orbit

    Ice · Orbit

    Shards of ice circle you, chilling anything that closes in.

    Unlocked at class level 4
  • Ice Hammer

    Ice · Strike

    Ice-make hammer, falls on enemy heads.

    Unlocked at class level 5
  • Blizzard

    Ice · Zone

    A creeping storm of ice that slowly rolls across the field. Sentient storm that understands the full range of human emotions.

    Unlocked at class level 6
  • Ice Beam

    Ice · Beam

    Noob uses ice beam. It's super effective.

    Unlocked at class level 7

Storm WizardClass

  • Chain Lightning

    Lightning · Chain

    Fire a forking lightning blast.

    Starting Spell
  • Lightning Bolt

    Lightning · Strike

    Your standard lightning bolt. As seen in Florida.

  • Overload

    Lightning · Strike

    An arc chains between shocked enemies — the more that are shocked, the harder it hits.

  • Ball Lightning

    Lightning · Zone

    A sentient ball of lightning that craves destruction.

  • Lightning Armor

    Lightning · Buff

    Crackling armor that absorbs part of incoming damage and shocks attackers.

    Unlocked at class level 4
  • Lightning Breath

    Lightning · Cone

    A point-blank cone of storm cloud and crackling bolts. It's like fire breath but lightning.

    Unlocked at class level 5
  • Lightning Spear

    Lightning · Projectile

    Summon a spear of lightning that hurls itself at enemies. Why is it so angry?

    Unlocked at class level 6

Venom WizardClass

  • Poison Dart

    Poison · Projectile

    Fire a dart of poison.

    Starting Spell
  • Poison Cloud

    Poison · Zone

    A lingering cloud that withers enemies inside it. You'd think they wouldn't stand in it.

  • Corrosion

    Poison · Zone

    A caustic field — enemies inside take increased damage from all sources.

  • Poison Acceleration

    Poison · Beam

    A withering beam that locks onto poisoned enemies and makes their poison tick much faster.

  • Smog Aura

    Poison · Zone

    A toxic haze that clings to you, withering everything that comes close. Hygiene is important.

    Unlocked at class level 4
  • Venom Mines

    Poison · Mine

    Scatter traps at your feet that burst into lingering toxic clouds when stepped on. Probably a war crime.

    Unlocked at class level 5
  • Plague

    Poison · Passive

    Passive: enemies that die poisoned splash their gross poison onto everything nearby.

    Unlocked at class level 6

Jellyfish WizardClass

  • Sting Lash

    Lightning · Chain

    A crackling tendril that whips through a few foes, leaving venom in each.

    Starting Spell
  • Tentacle Dart

    Poison · Projectile

    A barbed tendril that threads through a line of enemies, stinging each.

  • Medusa Crown

    Lightning · Orbit

    Fast-spinning stingers orbit you, shocking whatever brushes them.

  • Nettle Cloud

    Poison · Zone

    Release a moving cloud of nematocysts, poisoning anything it touches.

    Unlocked at class level 5
  • Bloom of Stings

    Poison · Mine

    Scatter a bloom of stinger pods; each bursts into a shocking, venomous cloud when stepped on.

    Unlocked at class level 7

Fish WizardClass

  • Hook Shot

    Arcane · Projectile

    Cast a big hook on a line.

    Starting Spell
  • Fish Missile

    Arcane · Strike

    A fish rides a jet of water towards dense packs. Make sure you have your exit buddy before exiting the jet stream.

  • Bait Wave

    Arcane · Beam

    Shoot a wave of water and fish.

    Unlocked at class level 4
  • Fish Mines

    Arcane · Orbit

    Sea mines circle around you.

    Unlocked at class level 4
  • Bait Trail

    Arcane · Trail

    A tipped bait bucket leaves a slick of smelly fish.

    Unlocked at class level 5
  • Net Cast

    Arcane · Zone

    Toss a cast net, slowing and damaging an area.

    Unlocked at class level 5
  • Bait Breath

    Arcane · Cone

    Breathe a torrent of water and bait.

    Unlocked at class level 6
  • Bobber Traps

    Arcane · Mine

    Bobbers bob on the ground and explode when touched.

    Unlocked at class level 6
  • Sinker Strike

    Arcane · Strike

    Nobody expects a lead sinker to the noggin.

    Unlocked at class level 7
  • Bait Dump

    Arcane · Nova

    Tip a big ole bucket of bait around you.

    Unlocked at class level 8