Common Chest
2 cardsAlways
- Essence
- 100–140
1 more from
- Class XP
- 80–120
- Common resource
- 4–8
- rerolls
- 1
- banishes
- 1
As a Boss Chest
- Class XP, always
- 300–400
SpellDive Wiki
Runs, bosses and quests give chests. Open them in the Lobby.
Last 1 min in a run to earn one. It gets better the longer you last.
8% chance to drop when an elite is defeated. The whole party gets it.
2% chance to drop when a tank is defeated. The whole party gets it.
Always drops 3 chests when a rainbow enemy is defeated. The whole party gets them.
Beat the boss. It is as good as the best objective you finished that loop, and never below Rare on the first loop. It holds a Class XP card, the essence from that loop's objectives and the boss's drops.
PUSH DEEPER lifts every chest +1 tier from loop 2, +2 from loop 3, +3 from loop 5 and +4 from loop 9. Legendary is the top.
If your party wipes or you leave early, you lose half the chests you found since your last PUSH DEEPER. Boss Chests, the Run Chest and chests from before that PUSH DEEPER are always safe. EXTRACT keeps them all.
Each tier is a pile of its own, and so are the Boss Chests and each special chest.
Chests from a run on a harder difficulty give more essence and resources. Their class XP is the same on every difficulty.
The first card is always essence. The rest are drawn from the tier's list.
Always
1 more from
As a Boss Chest
Always
2 more from
As a Boss Chest
Always
2 more from
As a Boss Chest
Always
3 more from
As a Boss Chest
Always
4 more from
As a Boss Chest
Resource cards drop the resources of the map you played. A quest chest drops any map's.
These always hold the same cards.
From the Fish Wizard quests: Catch 10 fish, Catch 50 fish, Catch 120 fish.
From the Fish Wizard quests: Defeat The Big One.