SpellDive Wiki

Chests

Runs, bosses and quests give chests. Open them in the Lobby.

How to get them

  • Run Chest

    Last 1 min in a run to earn one. It gets better the longer you last.

    1. 1 min · Common
    2. 3 min · Uncommon
    3. 6 min · Rare
    4. 9 min · Epic
  • Elite Chest

    8% chance to drop when an elite is defeated. The whole party gets it.

    • Common
  • Tank Chest

    2% chance to drop when a tank is defeated. The whole party gets it.

    • Common
  • Rainbow Chest

    Always drops 3 chests when a rainbow enemy is defeated. The whole party gets them.

    • Uncommon
    • Common
    • Common
  • Boss Chest

    Beat the boss. It is as good as the best objective you finished that loop, and never below Rare on the first loop. It holds a Class XP card, the essence from that loop's objectives and the boss's drops.

    • Rare or better
  • Quest Chest

    Claim a finished quest.

    All quests

Good to know

PUSH DEEPER
Up to +4 tiers on every chest
Open them in
The Lobby
Chests you can hold
1000 in each pile
When a pile is full
New chests pay out at once
If the run ends early
You lose half your new chests
Class XP goes to
The class you have picked
OPEN ALL
From 3 chests

PUSH DEEPER lifts every chest +1 tier from loop 2, +2 from loop 3, +3 from loop 5 and +4 from loop 9. Legendary is the top.

If your party wipes or you leave early, you lose half the chests you found since your last PUSH DEEPER. Boss Chests, the Run Chest and chests from before that PUSH DEEPER are always safe. EXTRACT keeps them all.

Each tier is a pile of its own, and so are the Boss Chests and each special chest.

Chests from a run on a harder difficulty give more essence and resources. Their class XP is the same on every difficulty.

Tiers · 5

The first card is always essence. The rest are drawn from the tier's list.

  • Common Chest

    2 cards

    Always

    Essence
    100–140

    1 more from

    Class XP
    80–120
    Common resource
    4–8
    rerolls
    1
    banishes
    1

    As a Boss Chest

    Class XP, always
    300–400
  • Uncommon Chest

    3 cards

    Always

    Essence
    220–280

    2 more from

    Class XP
    180–260
    Common resource
    8–14
    Rare resource
    1–2
    Fate rerolls
    1
    rerolls
    1–2
    Essence Potion
    1

    As a Boss Chest

    Class XP, always
    300–400
  • Rare Chest

    3 cards

    Always

    Essence
    450–550

    2 more from

    Class XP
    450–600
    revives
    1
    Rare resource
    2–4
    Essence Potion
    1
    Class XP Potion
    1
    rerolls
    2
    banishes
    2

    As a Boss Chest

    Class XP, always
    450–600
  • Epic Chest

    4 cards

    Always

    Essence
    700–900

    3 more from

    Class XP
    750–1,050
    revives
    1–2
    Rare resource
    4–6
    Essence Potion
    1–2
    Class XP Potion
    1–2
    Fate rerolls
    2

    As a Boss Chest

    Class XP, always
    750–1,050
  • Legendary Chest

    5 cards

    Always

    Essence
    1,100–1,300

    4 more from

    Class XP
    1,250–1,750
    revives
    2–3
    Rare resource
    6–10
    Essence Potion
    2
    Class XP Potion
    2
    Fate rerolls
    2–3

    As a Boss Chest

    Class XP, always
    1,250–1,750

Resource cards drop the resources of the map you played. A quest chest drops any map's.

Special chests

These always hold the same cards.

  • Fish Chest

    Rare
    Essence
    250
    Fish Wizard Fragment
    4
    Fish Scale
    5

    From the Fish Wizard quests: Catch 10 fish, Catch 50 fish, Catch 120 fish.

  • Big Fish Chest

    Legendary
    Essence
    800
    Fish Wizard Fragment
    4
    Fish Egg
    1
    Fish Scale
    8
    Golden Roe
    2

    From the Fish Wizard quests: Defeat The Big One.