• Arcane
  • Crafted

Fish Wizard

Hooks, nets, bait and tackle.

Starting Spell
Hook Shot
Spells
11
Skill tree
35 nodes
Familiar
Flopper

How to get it

Craft the Fish Wizard with fragments from The Big One.

Needs
12 Fish Wizard Fragment

Spells

  • Hook Shot

    Arcane · Projectile

    Cast a big hook on a line.

    Starting Spell
  • Fish Missile

    Arcane · Strike

    A fish rides a jet of water towards dense packs. Make sure you have your exit buddy before exiting the jet stream.

  • Bait Wave

    Arcane · Beam

    Shoot a wave of water and fish.

    Unlocked at class level 4
  • Fish Mines

    Arcane · Orbit

    Sea mines circle around you.

    Unlocked at class level 4
  • Bait Trail

    Arcane · Trail

    A tipped bait bucket leaves a slick of smelly fish.

    Unlocked at class level 5
  • Net Cast

    Arcane · Zone

    Toss a cast net, slowing and damaging an area.

    Unlocked at class level 5
  • Bait Breath

    Arcane · Cone

    Breathe a torrent of water and bait.

    Unlocked at class level 6
  • Bobber Traps

    Arcane · Mine

    Bobbers bob on the ground and explode when touched.

    Unlocked at class level 6
  • Sinker Strike

    Arcane · Strike

    Nobody expects a lead sinker to the noggin.

    Unlocked at class level 7
  • Bait Dump

    Arcane · Nova

    Tip a big ole bucket of bait around you.

    Unlocked at class level 8

Ascension

To Ascend, reach the class level and pay essence and resources.

  1. Pet

    Class level 8 · 400 essence

    Your class pet joins you and collects resources for you. +10% damage.

  2. Attuned

    Class level 16 · 1,000 essence

    Starting Spell: pick a class spell that every run starts with. Crit unlocked (+10% crit chance), +10% damage, +10% health. Can be used in fusion. Your full spell set stays unlocked through ascensions. Title: the Attuned.

    40 Willow Log, 2 Dawnbloom

  3. Enlightened

    Class level 24 · 1,500 essence

    Dash Mastery: this class's dash can be equipped on any class. −25% dash cooldown with this class, +2 free card rerolls every run (does not stack across classes), +10% damage, −5% damage taken. Title: the Enlightened.

    60 Willow Log, 4 Dawnbloom

  4. Quickened

    Class level 32 · 2,500 essence

    A fifth spell slot with this class. −15% cooldowns, +20% damage. Title: the Quickened.

    90 Willow Log, 6 Dawnbloom

  5. Bonded

    Class level 40 · 4,000 essence

    Your pet grows to its second form and collects double. Spell mastery picks every 4 spell levels. +25% damage, +15% health, ×1.25 Essence. Title: the Bonded.

    120 Willow Log, 8 Dawnbloom

  6. Kindled

    Class level 48 · 300,000 essence

    Starting Upgrades: begin every run with three bonus level-up picks. Built-in Modifier: a chosen card is attached to your Starting Spell from the start. +30% damage, −10% cooldowns, +25% in-run XP. Title: the Kindled.

    160 Willow Log, 10 Dawnbloom

  7. Empowered

    Class level 56 · 550,000 essence

    Twin Cast: every spell fires one more projectile. +50% damage, −8% damage taken. Title: the Empowered.

    200 Willow Log, 14 Dawnbloom

  8. Prosperous

    Class level 64 · 900,000 essence

    ×1.5 Essence and ×2 resources from runs with this class. Rare resource nodes appear from the first loop. +50% damage, +20% health. Title: the Prosperous.

    250 Willow Log, 18 Dawnbloom

  9. Ascendant

    Class level 72 · 1,400,000 essence

    Your pet grows to its final form: it collects triple and gathers resources while you are away. Phoenix: revive once per run at half health. +75% damage, −10% damage taken. Title: the Ascendant.

    300 Willow Log, 22 Dawnbloom

  10. Transcendent

    Class level 80 · 2,000,000 essence

    A sixth spell slot and a second Starting Spell. Empowered Dash: this class's dash hits twice as hard with longer invincibility. Two more Starting Upgrade picks. ×2 damage, +25% health, −10% damage taken, −15% cooldowns, ×1.6 Essence. The title Transcendent and an aura that follows you into the arena.

    400 Willow Log, 30 Dawnbloom