SpellDive Wiki

Run cards

Pick 1 of 3 cards each level up. Rarer cards are stronger.

Card odds

  • Common60%
  • Uncommon25%
  • Rare10%
  • Epic4%
  • Legendary1%

Luck raises the chance of Rare, Epic, Legendary cards.

Spell upgrades

Attach to one of the spells you have this run. Cards show the spell they upgrade.

  • ANY SPELL

    Quickened

    -2.5% cooldown → -25% cooldown

  • MOST SPELLS

    Embiggen

    +5% size → +40% size

  • SUSTAINED SPELLS

    Lingering

    +5% duration → +50% duration

  • LIGHTNING SPELLS

    Keen Edge

    +2% crit chance on this spell → +15% crit chance on this spell

Passives

Whole-run bonuses for your wizard, not one spell.

  • PASSIVE

    Vitality

    +10 Max Health → +120 Max Health

  • PASSIVE

    Swiftness

    +4% Move Speed → +30% Move Speed

  • PASSIVE

    Magnetism

    +5% Pickup Radius → +80% Pickup Radius

  • PASSIVE

    Vigor

    +0.2 HP/s Regen → +2 HP/s Regen

  • PASSIVE

    Scholar

    +5% XP gained → +50% XP gained

  • PASSIVE

    Keen Eye

    +1% Crit Chance → +10% Crit Chance

  • PASSIVE

    Fortune

    +5% Luck (better card rarity) → +80% Luck (better card rarity)

  • PASSIVE

    Virulent

    +3% Status Chance → +30% Status Chance

  • PASSIVE

    Saturation

    +4% Status Duration → +50% Status Duration

  • PASSIVE

    Ascendance

    +25% damage, -5% cooldown on all spells

Mastery cards

Always offered on spell-mastery picks. On normal picks they show up as rarely as a Legendary.

  • MULTI-CAST SPELLS

    Multi-Cast

    +1 additional casts → +2 additional casts

  • PROJECTILES

    Splitter

    +1 fragments on impact → +2 fragments on impact

  • CHAINS

    Conductor

    +1 chain jumps → +4 chain jumps

  • ANY SPELL

    Amplified

    +10% damage → +100% damage

  • ANY SPELL

    Echo

    25% chance to refund 20% cooldown · +5% chance per extra copy

  • ANY SPELL

    Executioner

    Direct kills refund 5% cooldown · +1% refund per extra copy

  • MOST SPELLS

    Giant

    +30% size, +25% damage

  • LIGHTNING SPELLS

    Overcharge

    +5% crit chance, +0.5× crit damage

  • STRIKES

    Tempest

    +2 strike targets, +25% area