SpellDive Wiki
Run cards
Pick 1 of 3 cards each level up. Rarer cards are stronger.
Card odds
- Common60%
- Uncommon25%
- Rare10%
- Epic4%
- Legendary1%
Luck raises the chance of Rare, Epic, Legendary cards.
Spell upgrades
Attach to one of the spells you have this run. Cards show the spell they upgrade.

ANY SPELL
+5% damage → +75% damage

ANY SPELL
-2.5% cooldown → -25% cooldown

MOST SPELLS
+5% size → +40% size

SUSTAINED SPELLS
+5% duration → +50% duration

LIGHTNING SPELLS
+2% crit chance on this spell → +15% crit chance on this spell
Passives
Whole-run bonuses for your wizard, not one spell.

PASSIVE
+10 Max Health → +120 Max Health

PASSIVE
+4% Move Speed → +30% Move Speed

PASSIVE
+5% Pickup Radius → +80% Pickup Radius

PASSIVE
+0.2 HP/s Regen → +2 HP/s Regen

PASSIVE
+1 Armor → +10 Armor

PASSIVE
+5% XP gained → +50% XP gained

PASSIVE
+1% Crit Chance → +10% Crit Chance

PASSIVE
+5% Luck (better card rarity) → +80% Luck (better card rarity)

PASSIVE
+3% Status Chance → +30% Status Chance

PASSIVE
+4% Status Duration → +50% Status Duration

PASSIVE
+60 Max Health, +8 Armor

PASSIVE
+25% damage, -5% cooldown on all spells
Mastery cards
Always offered on spell-mastery picks. On normal picks they show up as rarely as a Legendary.

MULTI-CAST SPELLS
+1 additional casts → +2 additional casts

LOCKED BEAMS
+1 beam chain

PROJECTILES
+1 pierce → +2 pierce

PROJECTILES
+1 fragments on impact → +2 fragments on impact

CHAINS
+1 chain jumps → +4 chain jumps


ANY SPELL
+10% damage → +100% damage

NOVAS
+1 knockback → +10 knockback

ORBITS
+1 count → +3 count

ANY SPELL
25% chance to refund 20% cooldown · +5% chance per extra copy

ANY SPELL
Direct kills refund 5% cooldown · +1% refund per extra copy

MOST SPELLS
+30% size, +25% damage

LIGHTNING SPELLS
+5% crit chance, +0.5× crit damage

STRIKES
+2 strike targets, +25% area

LOCKED BEAMS
+50% damage, +25% duration
No cards match.