• Lightning
  • Poison
  • Fused

Jellyfish Wizard

Toxic gossip chain.

Starting Spell
Sting Lash
Spells
5
Skill tree
35 nodes

How to get it

Fuse Storm Wizard and Venom Wizard into the Jellyfish Wizard.

Storm Wizard
Ascension 2
Venom Wizard
Ascension 2
Essence
1,500
Resources
40 Spore Log, 3 Royal Jelly, 40 Storm-Split Log, 3 Thunder Core

Spells

  • Sting Lash

    Lightning · Chain

    A crackling tendril that whips through a few foes, leaving venom in each.

    Starting Spell
  • Tentacle Dart

    Poison · Projectile

    A barbed tendril that threads through a line of enemies, stinging each.

  • Medusa Crown

    Lightning · Orbit

    Fast-spinning stingers orbit you, shocking whatever brushes them.

  • Nettle Cloud

    Poison · Zone

    Release a moving cloud of nematocysts, poisoning anything it touches.

    Unlocked at class level 5
  • Bloom of Stings

    Poison · Mine

    Scatter a bloom of stinger pods; each bursts into a shocking, venomous cloud when stepped on.

    Unlocked at class level 7

Ascension

To Ascend, reach the class level and pay essence and resources.

  1. Adept

    Class level 8 · 400 essence

    Your first Ascension. +10% damage.

  2. Attuned

    Class level 16 · 1,000 essence

    Starting Spell: pick a class spell that every run starts with. Crit unlocked (+10% crit chance), +10% damage, +10% health. Can be used in fusion. Your full spell set stays unlocked through ascensions. Title: the Attuned.

    40 Storm-Split Log, 2 Thunder Core

  3. Enlightened

    Class level 24 · 1,500 essence

    Dash Mastery: this class's dash can be equipped on any class. −25% dash cooldown with this class, +2 free card rerolls every run (does not stack across classes), +10% damage, −5% damage taken. Title: the Enlightened.

    60 Storm-Split Log, 4 Thunder Core

  4. Quickened

    Class level 32 · 2,500 essence

    A fifth spell slot with this class. −15% cooldowns, +20% damage. Title: the Quickened.

    90 Storm-Split Log, 6 Thunder Core

  5. Bonded

    Class level 40 · 4,000 essence

    Any pet you equip collects double. Spell mastery picks every 4 spell levels. +25% damage, +15% health, ×1.25 Essence. Title: the Bonded.

    120 Storm-Split Log, 8 Thunder Core

  6. Kindled

    Class level 48 · 300,000 essence

    Starting Upgrades: begin every run with three bonus level-up picks. Built-in Modifier: a chosen card is attached to your Starting Spell from the start. +30% damage, −10% cooldowns, +25% in-run XP. Title: the Kindled.

    160 Storm-Split Log, 10 Thunder Core

  7. Empowered

    Class level 56 · 550,000 essence

    Twin Cast: every spell fires one more projectile. +50% damage, −8% damage taken. Title: the Empowered.

    200 Storm-Split Log, 14 Thunder Core

  8. Prosperous

    Class level 64 · 900,000 essence

    ×1.5 Essence and ×2 resources from runs with this class. Rare resource nodes appear from the first loop. +50% damage, +20% health. Title: the Prosperous.

    250 Storm-Split Log, 18 Thunder Core

  9. Ascendant

    Class level 72 · 1,400,000 essence

    Any pet you equip collects triple. Phoenix: revive once per run at half health. +75% damage, −10% damage taken. Title: the Ascendant.

    300 Storm-Split Log, 22 Thunder Core

  10. Transcendent

    Class level 80 · 2,000,000 essence

    A sixth spell slot and a second Starting Spell. Empowered Dash: this class's dash hits twice as hard with longer invincibility. Two more Starting Upgrade picks. ×2 damage, +25% health, −10% damage taken, −15% cooldowns, ×1.6 Essence. The title Transcendent and an aura that follows you into the arena.

    400 Storm-Split Log, 30 Thunder Core