• Ice
  • Starter

Frost Wizard

Sharp ice and chill vibes.

Starting Spell
Ice Shard
Spells
8
Skill tree
35 nodes
Familiar
Frost Wolf

How to get it

Open from the start

Spells

  • Ice Shard

    Ice · Projectile

    A piercing shard of ice.

    Starting Spell
  • Frost Nova

    Ice · Nova

    Explodes ice around you knocking back enemies. Chchchchchch-chilly bomb.

  • Frost Walker

    Ice · Trail

    Leave an icy trail behind you that slows pursuers.

  • Shatter

    Ice · Strike

    Frozen enemies break for massive damage, bursting into shards that strike everything nearby.

  • Frozen Orbit

    Ice · Orbit

    Shards of ice circle you, chilling anything that closes in.

    Unlocked at class level 4
  • Ice Hammer

    Ice · Strike

    Ice-make hammer, falls on enemy heads.

    Unlocked at class level 5
  • Blizzard

    Ice · Zone

    A creeping storm of ice that slowly rolls across the field. Sentient storm that understands the full range of human emotions.

    Unlocked at class level 6
  • Ice Beam

    Ice · Beam

    Noob uses ice beam. It's super effective.

    Unlocked at class level 7

Ascension

To Ascend, reach the class level and pay essence and resources.

  1. Pet

    Class level 8 · 400 essence

    Your class pet joins you and collects resources for you. +10% damage.

  2. Attuned

    Class level 16 · 1,000 essence

    Starting Spell: pick a class spell that every run starts with. Crit unlocked (+10% crit chance), +10% damage, +10% health. Can be used in fusion. Your full spell set stays unlocked through ascensions. Title: the Attuned.

    40 Rime Log, 2 Everfrost Shard

  3. Enlightened

    Class level 24 · 1,500 essence

    Dash Mastery: this class's dash can be equipped on any class. −25% dash cooldown with this class, +2 free card rerolls every run (does not stack across classes), +10% damage, −5% damage taken. Title: the Enlightened.

    60 Rime Log, 4 Everfrost Shard

  4. Quickened

    Class level 32 · 2,500 essence

    A fifth spell slot with this class. −15% cooldowns, +20% damage. Title: the Quickened.

    90 Rime Log, 6 Everfrost Shard

  5. Bonded

    Class level 40 · 4,000 essence

    Your pet grows to its second form and collects double. Spell mastery picks every 4 spell levels. +25% damage, +15% health, ×1.25 Essence. Title: the Bonded.

    120 Rime Log, 8 Everfrost Shard

  6. Kindled

    Class level 48 · 300,000 essence

    Starting Upgrades: begin every run with three bonus level-up picks. Built-in Modifier: a chosen card is attached to your Starting Spell from the start. +30% damage, −10% cooldowns, +25% in-run XP. Title: the Kindled.

    160 Rime Log, 10 Everfrost Shard

  7. Empowered

    Class level 56 · 550,000 essence

    Twin Cast: every spell fires one more projectile. +50% damage, −8% damage taken. Title: the Empowered.

    200 Rime Log, 14 Everfrost Shard

  8. Prosperous

    Class level 64 · 900,000 essence

    ×1.5 Essence and ×2 resources from runs with this class. Rare resource nodes appear from the first loop. +50% damage, +20% health. Title: the Prosperous.

    250 Rime Log, 18 Everfrost Shard

  9. Ascendant

    Class level 72 · 1,400,000 essence

    Your pet grows to its final form: it collects triple and gathers resources while you are away. Phoenix: revive once per run at half health. +75% damage, −10% damage taken. Title: the Ascendant.

    300 Rime Log, 22 Everfrost Shard

  10. Transcendent

    Class level 80 · 2,000,000 essence

    A sixth spell slot and a second Starting Spell. Empowered Dash: this class's dash hits twice as hard with longer invincibility. Two more Starting Upgrade picks. ×2 damage, +25% health, −10% damage taken, −15% cooldowns, ×1.6 Essence. The title Transcendent and an aura that follows you into the arena.

    400 Rime Log, 30 Everfrost Shard