SpellDive Wiki

Modifiers

Curses make an objective harder. Blessings help.

Every Curse and Blessing has three levels. Rarer objectives roll more levels, and every Curse level makes the objective's reward bigger.

Curses · 13

  • Swift

    1. IEnemies move 75% faster.
    2. IIEnemies move 105% faster.
    3. IIIEnemies move 130% faster.
  • Oops, All Tanks

    1. IEvery enemy is a heavy tank type.
    2. IIEvery enemy is a heavy tank type. They spawn 25% faster.
    3. IIIEvery enemy is a heavy tank type. They spawn 45% faster.
  • Oops, All Ranged

    1. IEvery enemy keeps its distance and fires.
    2. IIEvery enemy keeps its distance and fires. They spawn 25% faster.
    3. IIIEvery enemy keeps its distance and fires. They spawn 45% faster.
  • Oops, All Fast

    1. IEvery enemy is a fast type.
    2. IIEvery enemy is a fast type. They spawn 25% faster.
    3. IIIEvery enemy is a fast type. They spawn 45% faster.
  • Elite March

    1. I50% fewer enemies, but they're all elite.
    2. II38% fewer enemies, but they're all elite.
    3. III28% fewer enemies, but they're all elite.
  • Swarm Surge

    1. IEnemies spawn 100% faster.
    2. IIEnemies spawn 140% faster.
    3. IIIEnemies spawn 170% faster.
  • Gigantism

    1. IEnemies are 2x bigger, but take 2x damage.
    2. IIEnemies are 2.3x bigger, but take 2.3x damage.
    3. IIIEnemies are 2.5x bigger, but take 2.5x damage.
  • Oops, All Fish??

    1. IEvery new enemy is a flopping fish.
    2. IIEvery new enemy is a flopping fish. They spawn 25% faster.
    3. IIIEvery new enemy is a flopping fish. They spawn 45% faster.
  • Concentration

    1. IEnemies are 25% smaller, with 15% more health.
    2. IIEnemies are 38% smaller, with 25% more health.
    3. IIIEnemies are 48% smaller, with 35% more health.
  • Shielded

    1. IEnemy shields block hits, 1 per enemy.
    2. IIEnemy shields block hits, 2 per enemy.
    3. IIIEnemy shields block hits, 3 per enemy.
  • Splitters

    1. ISlain enemies split into 2 smaller copies.
    2. IISlain enemies split into 3 smaller copies.
    3. IIISlain enemies split into 3 smaller copies.
  • Night

    1. INight falls: the arena is 45% darker.
    2. IINight falls: the arena is 75% darker.
    3. IIINight falls: the arena is 100% darker.
  • Reverse Rainbow

    1. IXP orbs run away from you at 42% of your speed.
    2. IIXP orbs run away from you at 54% of your speed.
    3. IIIXP orbs run away from you at 65% of your speed.

Blessings · 9

  • Gold Rush

    1. IEvery kill gives 1 extra Essence.
    2. IIEvery kill gives 1.8 extra Essence.
    3. IIIEvery kill gives 2.4 extra Essence.
  • Free Casting

    1. INo spell cooldowns for 15 seconds. Device stress test.
    2. IINo spell cooldowns for 20 seconds. Device stress test.
    3. IIINo spell cooldowns for 24 seconds. Device stress test.
  • Haste

    1. IPlayers move 35% faster.
    2. IIPlayers move 55% faster.
    3. IIIPlayers move 70% faster.
  • Rainbow Surge

    1. IXP dropped is instantly absorbed.
    2. IIXP dropped is instantly absorbed. You get 20% more XP.
    3. IIIXP dropped is instantly absorbed. You get 35% more XP.
  • Midas TouchMythic only

    1. IEvery kill gives 2 extra Essence.
    2. IIEvery kill gives 3 extra Essence.
    3. IIIEvery kill gives 3.8 extra Essence.
  • Nitro

    1. IDash cooldown is 50% shorter.
    2. IIDash cooldown is 75% shorter.
    3. IIIDash cooldown is 92% shorter.
  • Lucky Pick

    1. ILevel-up cards get +1 rarity.
    2. IILevel-up cards get +2 rarity.
    3. IIILevel-up cards get +3 rarity.
  • Chain Reaction

    1. ISlain enemies explode, dealing 25% of their max health nearby.
    2. IISlain enemies explode, dealing 35% of their max health nearby.
    3. IIISlain enemies explode, dealing 42% of their max health nearby.
  • Giant Wizards

    1. IWizards grow 1.4x bigger, and spells 25% bigger.
    2. IIWizards grow 1.7x bigger, and spells 45% bigger.
    3. IIIWizards grow 2x bigger, and spells 60% bigger.

Difficulty

Harder difficulties pay more.

  1. Tier 1

    Normal

    Open from the start.

    Essence
    ×1
    Resources
    ×1
    Class XP
    ×1
    Objectives from
    Common
    Enemy health
    ×1
  2. Tier 2

    Hard

    Clear Normal on a map to open it there.

    Essence
    ×2
    Resources
    ×1.5
    Class XP
    ×1.3
    Objectives from
    Uncommon
    Enemy health
    ×2
  3. Tier 3

    Extreme

    Clear Hard on a map to open it there.

    Modifiers 50% more elites

    Essence
    ×4
    Resources
    ×2.2
    Class XP
    ×1.8
    Objectives from
    Rare
    Enemy health
    ×6
  4. Tier 4

    Nightmare

    Clear Extreme on a map to open it there.

    Modifiers 50% more elites, 30% more enemies

    Essence
    ×8
    Resources
    ×3
    Class XP
    ×2.6
    Objectives from
    Epic
    Enemy health
    ×36
  5. Tier 5

    Abyss

    Abyss Key, an Ascension perk. Unlocks the Abyss difficulty on every map you have cleared at Nightmare.

    Modifiers 50% more elites, 30% more enemies

    Essence
    ×14
    Resources
    ×4
    Class XP
    ×3.5
    Objectives from
    Epic
    Enemy health
    ×216
  6. Tier 6

    Void

    Void Key, an Ascension perk. Unlocks the Void difficulty on every map you have cleared at Abyss.

    Modifiers 50% more elites, 30% more enemies, 50% more enemy health

    Essence
    ×22
    Resources
    ×5
    Class XP
    ×4.5
    Objectives from
    Mythic
    Enemy health
    ×1296