SpellDive Wiki

Objectives

4 objectives before each boss. Vote on one and finish it before time runs out.

How they work

  • Four cards

    Rarity, objective, reward and modifier.

  • Rarity

    Rarer objectives are bigger and pay more.

  • Fate reroll

    Swaps the reward for another of the same rarity.

  • Curse levels

    Curses and Blessings come in levels I to III. Rarer objectives get more levels in total, and every Curse level makes the reward bigger.

Objectives · 17

  • Free the Wizard

    Somehow standing near the cage unlocks it.

    1 min 15s to finish
  • Gather Magical Shards

    Collect enough shards before time runs out.

    2 min to finish
  • Defeat the Horde

    Touch the beacon and defeat the summoned horde.

    1 min 30s to finish
  • Restore the Relics

    Return every scattered crystal to its pedestal.

    3 min to finish
  • Clean Up the Goop

    Run over the goop to vacuum it all up.

    2 min 30s to finish
  • Break the Vases

    Smash the piles of vases around the arena. Sadly no rupees.

    2 min 30s to finish
  • Hunt the Mana Beasts

    Run down the mana beasts and drain every one.

    2 min to finish
  • Constellations

    Walk each constellation star by star until it lights up.

    2 min 30s to finish
  • Fill the Cauldrons

    Stand near a cauldron to drain your mana into it. Can't cast while filling.

    2 min to finish
  • Light the Lamps

    In this objective, fire represents your life. Collect your fire from the brazier and light the scattered lamps.

    2 min to finish
  • Solve the Sigils

    Step on the plates and figure out the right order.

    2 min to finish
  • Collect the Souls

    Slay enemies near the graveyard. Their souls fly to you. A sound soul dwells within a sound mind and a sound body.

    2 min to finish
  • Catch the Fish

    Use your nets to catch the school before time runs out.

    1 min 30s to finish

    Your spells are swapped with nets: Hook Shot, Harpoon Launch, Sinker Strike, Bait Wave, Net Cast, Fish Mines, Bait Dump, Bait Trail, Bait Breath, Bobber Traps

  • Glowbug Round Up

    Glowbugs roll away when you get close. Chase every one into the pen before time runs out.

    2 min to finish
  • Slime King

    Hit the Slime King and he splits into smaller slimes. Pop every one before time runs out.

    2 min to finish
  • Crack the Geode

    Break the giant geode. Every quarter of its health knocks out an elite and bursts into XP and Essence.

    2 min to finish
  • Feed the Mushroom King

    Enemies drop food. Bring it to the King before time runs out. Each time he fills up, his burst multiplier goes up.

    2 min to finishMushroom Mire only

Rarities

  • 50% chance

    Common

    Small reward. No curse or blessing.

    No Modifier

  • 27% chance

    Uncommon

    Bigger reward, plus blessings.

    Blessings 1–2

  • 15% chance

    Rare

    Big reward, but it comes with curses, and sometimes a blessing. Harder curses pay more.

    Curses 1–2 Blessings 0–1

    20% bigger · 20% more time

  • 6% chance

    Epic

    Huge reward. Curses and blessings. Harder curses pay more.

    Curses 2–3 Blessings 1–3

    25% bigger · 25% more time

  • 2% chance

    Mythic

    Best reward, most risk. The most curses, plus Midas Touch.

    Curses 3–4 Blessings 2–4

    30% bigger · 30% more time

Rewards

RewardCommonUncommonRareEpicMythic
Essence BundleExtra essence. Rerolls in a range.20–30 Essence60–90 Essence150–250 Essence——
RerollsCard rerolls for your level-up picks. Rerolls in a range.1–2 Rerolls2–4 Rerolls———
Fate RerollsReroll an objective reward. Rerolls in a range.2 Fate Rerolls2–3 Fate Rerolls———
Bonus Level-UpGet a bonus level-up pick.—Bonus Level-Up———
Guaranteed Epic PickFree Epic-tier level-up.——Guaranteed Epic Pick——
Modifier ChoiceGet a spell modifier (casts, chains, etc) for one of your spells.——Modifier Choice——
Guaranteed Legendary PickFree Legendary-tier level-up.———Guaranteed Legendary Pick—
All-Spells ModifierEvery spell you own gets a new random modifier.————All-Spells Modifier

Amounts are before Curses. Every Curse level makes Essence and Rerolls bigger, and adds Essence to the other rewards: 50 on Rare, 100 on Epic, 150 on Mythic.

LASTS THIS LOOP

Fish

Keeps net spells and fish enemies until the loop ends. The Big One is waiting with fishy treasure.

The Big One