50% chance
Common
Small reward. No curse or blessing.
No Modifier
SpellDive Wiki
4 objectives before each boss. Vote on one and finish it before time runs out.

Rarity, objective, reward and modifier.
Rarer objectives are bigger and pay more.
Swaps the reward for another of the same rarity.
Curses and Blessings come in levels I to III. Rarer objectives get more levels in total, and every Curse level makes the reward bigger.
Somehow standing near the cage unlocks it.
Collect enough shards before time runs out.
Touch the beacon and defeat the summoned horde.
Return every scattered crystal to its pedestal.
Run over the goop to vacuum it all up.
Smash the piles of vases around the arena. Sadly no rupees.
Run down the mana beasts and drain every one.
Walk each constellation star by star until it lights up.
Stand near a cauldron to drain your mana into it. Can't cast while filling.
In this objective, fire represents your life. Collect your fire from the brazier and light the scattered lamps.
Step on the plates and figure out the right order.
Slay enemies near the graveyard. Their souls fly to you. A sound soul dwells within a sound mind and a sound body.
Use your nets to catch the school before time runs out.
Your spells are swapped with nets: Hook Shot, Harpoon Launch, Sinker Strike, Bait Wave, Net Cast, Fish Mines, Bait Dump, Bait Trail, Bait Breath, Bobber Traps
Glowbugs roll away when you get close. Chase every one into the pen before time runs out.
Hit the Slime King and he splits into smaller slimes. Pop every one before time runs out.
Break the giant geode. Every quarter of its health knocks out an elite and bursts into XP and Essence.
Enemies drop food. Bring it to the King before time runs out. Each time he fills up, his burst multiplier goes up.
50% chance
Small reward. No curse or blessing.
No Modifier
27% chance
Bigger reward, plus blessings.
Blessings 1–2
15% chance
Big reward, but it comes with curses, and sometimes a blessing. Harder curses pay more.
Curses 1–2 Blessings 0–1
20% bigger · 20% more time
6% chance
Huge reward. Curses and blessings. Harder curses pay more.
Curses 2–3 Blessings 1–3
25% bigger · 25% more time
2% chance
Best reward, most risk. The most curses, plus Midas Touch.
Curses 3–4 Blessings 2–4
30% bigger · 30% more time
| Reward | Common | Uncommon | Rare | Epic | Mythic |
|---|---|---|---|---|---|
| Essence BundleExtra essence. Rerolls in a range. | 20–30 Essence | 60–90 Essence | 150–250 Essence | — | — |
| RerollsCard rerolls for your level-up picks. Rerolls in a range. | 1–2 Rerolls | 2–4 Rerolls | — | — | — |
| Fate RerollsReroll an objective reward. Rerolls in a range. | 2 Fate Rerolls | 2–3 Fate Rerolls | — | — | — |
| Bonus Level-UpGet a bonus level-up pick. | — | Bonus Level-Up | — | — | — |
| Guaranteed Epic PickFree Epic-tier level-up. | — | — | Guaranteed Epic Pick | — | — |
| Modifier ChoiceGet a spell modifier (casts, chains, etc) for one of your spells. | — | — | Modifier Choice | — | — |
| Guaranteed Legendary PickFree Legendary-tier level-up. | — | — | — | Guaranteed Legendary Pick | — |
| All-Spells ModifierEvery spell you own gets a new random modifier. | — | — | — | — | All-Spells Modifier |
Amounts are before Curses. Every Curse level makes Essence and Rerolls bigger, and adds Essence to the other rewards: 50 on Rare, 100 on Epic, 150 on Mythic.
LASTS THIS LOOP
Keeps net spells and fish enemies until the loop ends. The Big One is waiting with fishy treasure.
The Big One