• Fire
  • Starter

Fire Wizard

Explosive damage and lingering burns.

Starting Spell
Fireball
Spells
7
Skill tree
35 nodes
Familiar
Ember Drake

How to get it

Open from the start

Spells

  • Fireball

    Fire · Projectile

    A heavy fire bolt that bursts into a crowd.

    Starting Spell
  • Flame Wave

    Fire · Beam

    A sweeping beam of flame that scorches a lane.

  • Flame Walker

    Fire · Trail

    Leave burning ground behind you as you move.

  • Combust

    Fire · Strike

    Detonates a burning enemy, releasing the remaining burn damage.

  • Flame Breath

    Fire · Cone

    A point-blank cone of fire.

    Unlocked at class level 4
  • Fire Tornado

    Fire · Zone

    An independent whirlwind of flame that hunts down enemies on its own.

    Unlocked at class level 5
  • Meteorite

    Fire · Strike

    A flaming rock crashes down, exploding on impact. Highly effective on dinos.

    Unlocked at class level 6

Ascension

To Ascend, reach the class level and pay essence and resources.

  1. Pet

    Class level 8 · 400 essence

    Your class pet joins you and collects resources for you. +10% damage.

  2. Attuned

    Class level 16 · 1,000 essence

    Starting Spell: pick a class spell that every run starts with. Crit unlocked (+10% crit chance), +10% damage, +10% health. Can be used in fusion. Your full spell set stays unlocked through ascensions. Title: the Attuned.

    40 Cinder Log, 2 Molten Heart

  3. Enlightened

    Class level 24 · 1,500 essence

    Dash Mastery: this class's dash can be equipped on any class. −25% dash cooldown with this class, +2 free card rerolls every run (does not stack across classes), +10% damage, −5% damage taken. Title: the Enlightened.

    60 Cinder Log, 4 Molten Heart

  4. Quickened

    Class level 32 · 2,500 essence

    A fifth spell slot with this class. −15% cooldowns, +20% damage. Title: the Quickened.

    90 Cinder Log, 6 Molten Heart

  5. Bonded

    Class level 40 · 4,000 essence

    Your pet grows to its second form and collects double. Spell mastery picks every 4 spell levels. +25% damage, +15% health, ×1.25 Essence. Title: the Bonded.

    120 Cinder Log, 8 Molten Heart

  6. Kindled

    Class level 48 · 300,000 essence

    Starting Upgrades: begin every run with three bonus level-up picks. Built-in Modifier: a chosen card is attached to your Starting Spell from the start. +30% damage, −10% cooldowns, +25% in-run XP. Title: the Kindled.

    160 Cinder Log, 10 Molten Heart

  7. Empowered

    Class level 56 · 550,000 essence

    Twin Cast: every spell fires one more projectile. +50% damage, −8% damage taken. Title: the Empowered.

    200 Cinder Log, 14 Molten Heart

  8. Prosperous

    Class level 64 · 900,000 essence

    ×1.5 Essence and ×2 resources from runs with this class. Rare resource nodes appear from the first loop. +50% damage, +20% health. Title: the Prosperous.

    250 Cinder Log, 18 Molten Heart

  9. Ascendant

    Class level 72 · 1,400,000 essence

    Your pet grows to its final form: it collects triple and gathers resources while you are away. Phoenix: revive once per run at half health. +75% damage, −10% damage taken. Title: the Ascendant.

    300 Cinder Log, 22 Molten Heart

  10. Transcendent

    Class level 80 · 2,000,000 essence

    A sixth spell slot and a second Starting Spell. Empowered Dash: this class's dash hits twice as hard with longer invincibility. Two more Starting Upgrade picks. ×2 damage, +25% health, −10% damage taken, −15% cooldowns, ×1.6 Essence. The title Transcendent and an aura that follows you into the arena.

    400 Cinder Log, 30 Molten Heart