Fire Attunement
+2% damage per level
5 levels, 1 skill point each
SpellDive Wiki
Spend essence, skill points and Ascension Points on upgrades that last.
Buy these with essence in SPELLS → PASSIVE UPGRADES. Every level is permanent, works on every class and has no cap.
+3 Max Health per level
100essence for level 1
+1 Armor per level
100essence for level 1
+0.1 HP/s regen per level
100essence for level 1
-1% damage taken per level
100essence for level 1
+2% damage per level
100essence for level 1
-1% cooldowns per level
100essence for level 1
+2% projectile speed per level
100essence for level 1
+0.5% crit chance per level
100essence for level 1
+5% crit damage per level
100essence for level 1
+1% luck per level
100essence for level 1
+1% move speed per level
100essence for level 1
+3% pickup radius per level
100essence for level 1
+2% area per level
100essence for level 1
+2% effect duration per level
100essence for level 1
+2% status power per level
100essence for level 1
+2% XP per level
100essence for level 1
+2% class XP from run rewards per level, not chests
150essence for level 1
Level 1 costs 100 essence (Class XP 150). Each level after that costs 20% more than the last, and every level you own in another stat adds 1%.
One stat at 100, nothing else bought
Each class has its own tree. Buy nodes in SPELLS → CLASS UPGRADES with skill points: every class level gives 1. Ascending resets the class to level 1 and refunds every point, and you can reset a tree for free at any time.
+2% damage per level
5 levels, 1 skill point each
+1% damage per level
4 levels, 1 skill point each
+2% damage per level
4 levels, 1 skill point each
+2% crit chance per level
3 levels, 2 skill points each
+2% damage per level
3 levels, 2 skill points each
+4% damage per level
3 levels, 2 skill points each
+5% crit damage per level
3 levels, 2 skill points each
Keystone
+20% damage
1 level, 3 skill points each
Keystone
+10% damage, +10% crit damage
1 level, 3 skill points each
+5% effect duration per level
3 levels, 1 skill point each
+1% status power per level
4 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% status power per level
3 levels, 2 skill points each
+2% status power per level
3 levels, 2 skill points each
+3% effect duration per level
3 levels, 2 skill points each
+2% status power per level
2 levels, 2 skill points each
Keystone
+8% effect duration, +4% status power
1 level, 3 skill points each
-0.5% cooldowns per level
4 levels, 1 skill point each
+1% move speed per level
3 levels, 1 skill point each
-1% cooldowns per level
4 levels, 1 skill point each
+2% projectile speed per level
3 levels, 1 skill point each
-1% cooldowns per level
3 levels, 2 skill points each
+2% move speed per level
3 levels, 2 skill points each
-1.5% cooldowns per level
3 levels, 2 skill points each
+4% projectile speed per level
2 levels, 2 skill points each
Keystone
-5% cooldowns, +4% projectile speed
1 level, 3 skill points each
+8 Max Health per level
5 levels, 1 skill point each
+1 Armor per level
4 levels, 1 skill point each
+0.1 HP/s regen per level
3 levels, 1 skill point each
+15 Max Health per level
3 levels, 2 skill points each
-1% damage taken per level
3 levels, 2 skill points each
+2 Armor per level
3 levels, 2 skill points each
+20 Max Health per level
2 levels, 2 skill points each
Keystone
+40 Max Health, +5 Armor
1 level, 3 skill points each
+2% damage per level
5 levels, 1 skill point each
+1% damage per level
4 levels, 1 skill point each
+2% damage per level
4 levels, 1 skill point each
+2% crit chance per level
3 levels, 2 skill points each
+2% damage per level
3 levels, 2 skill points each
+4% damage per level
3 levels, 2 skill points each
+5% crit damage per level
3 levels, 2 skill points each
Keystone
+25% effect duration, +10 armor
1 level, 3 skill points each
Keystone
+10% effect duration, +5 armor
1 level, 3 skill points each
+5% effect duration per level
3 levels, 1 skill point each
+1% status power per level
4 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% status power per level
3 levels, 2 skill points each
+2% status power per level
3 levels, 2 skill points each
+3% effect duration per level
3 levels, 2 skill points each
+2% status power per level
2 levels, 2 skill points each
Keystone
+8% effect duration, +4% status power
1 level, 3 skill points each
-0.5% cooldowns per level
4 levels, 1 skill point each
+1% move speed per level
3 levels, 1 skill point each
-1% cooldowns per level
4 levels, 1 skill point each
+2% projectile speed per level
3 levels, 1 skill point each
-1% cooldowns per level
3 levels, 2 skill points each
+2% move speed per level
3 levels, 2 skill points each
-1.5% cooldowns per level
3 levels, 2 skill points each
+4% projectile speed per level
2 levels, 2 skill points each
Keystone
-5% cooldowns, +4% projectile speed
1 level, 3 skill points each
+8 Max Health per level
5 levels, 1 skill point each
+1 Armor per level
4 levels, 1 skill point each
+0.1 HP/s regen per level
3 levels, 1 skill point each
+15 Max Health per level
3 levels, 2 skill points each
-1% damage taken per level
3 levels, 2 skill points each
+2 Armor per level
3 levels, 2 skill points each
+20 Max Health per level
2 levels, 2 skill points each
Keystone
+40 Max Health, +5 Armor
1 level, 3 skill points each
+2% damage per level
5 levels, 1 skill point each
+1% damage per level
4 levels, 1 skill point each
+2% damage per level
4 levels, 1 skill point each
+2% crit chance per level
3 levels, 2 skill points each
+2% damage per level
3 levels, 2 skill points each
+4% damage per level
3 levels, 2 skill points each
+5% crit damage per level
3 levels, 2 skill points each
Keystone
-12% cooldowns
1 level, 3 skill points each
Keystone
-4% cooldowns, +5% projectile speed
1 level, 3 skill points each
+5% effect duration per level
3 levels, 1 skill point each
+1% status power per level
4 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% status power per level
3 levels, 2 skill points each
+2% status power per level
3 levels, 2 skill points each
+3% effect duration per level
3 levels, 2 skill points each
+2% status power per level
2 levels, 2 skill points each
Keystone
+8% effect duration, +4% status power
1 level, 3 skill points each
-0.5% cooldowns per level
4 levels, 1 skill point each
+1% move speed per level
3 levels, 1 skill point each
-1% cooldowns per level
4 levels, 1 skill point each
+2% projectile speed per level
3 levels, 1 skill point each
-1% cooldowns per level
3 levels, 2 skill points each
+2% move speed per level
3 levels, 2 skill points each
-1.5% cooldowns per level
3 levels, 2 skill points each
+4% projectile speed per level
2 levels, 2 skill points each
Keystone
-5% cooldowns, +4% projectile speed
1 level, 3 skill points each
+8 Max Health per level
5 levels, 1 skill point each
+1 Armor per level
4 levels, 1 skill point each
+0.1 HP/s regen per level
3 levels, 1 skill point each
+15 Max Health per level
3 levels, 2 skill points each
-1% damage taken per level
3 levels, 2 skill points each
+2 Armor per level
3 levels, 2 skill points each
+20 Max Health per level
2 levels, 2 skill points each
Keystone
+40 Max Health, +5 Armor
1 level, 3 skill points each
+2% damage per level
5 levels, 1 skill point each
+1% damage per level
4 levels, 1 skill point each
+2% damage per level
4 levels, 1 skill point each
+2% crit chance per level
3 levels, 2 skill points each
+2% damage per level
3 levels, 2 skill points each
+4% damage per level
3 levels, 2 skill points each
+5% crit damage per level
3 levels, 2 skill points each
Keystone
+30% effect duration
1 level, 3 skill points each
Keystone
+8% status power, +8% effect duration
1 level, 3 skill points each
+5% effect duration per level
3 levels, 1 skill point each
+1% status power per level
4 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% status power per level
3 levels, 2 skill points each
+2% status power per level
3 levels, 2 skill points each
+3% effect duration per level
3 levels, 2 skill points each
+2% status power per level
2 levels, 2 skill points each
Keystone
+8% effect duration, +4% status power
1 level, 3 skill points each
-0.5% cooldowns per level
4 levels, 1 skill point each
+1% move speed per level
3 levels, 1 skill point each
-1% cooldowns per level
4 levels, 1 skill point each
+2% projectile speed per level
3 levels, 1 skill point each
-1% cooldowns per level
3 levels, 2 skill points each
+2% move speed per level
3 levels, 2 skill points each
-1.5% cooldowns per level
3 levels, 2 skill points each
+4% projectile speed per level
2 levels, 2 skill points each
Keystone
-5% cooldowns, +4% projectile speed
1 level, 3 skill points each
+8 Max Health per level
5 levels, 1 skill point each
+1 Armor per level
4 levels, 1 skill point each
+0.1 HP/s regen per level
3 levels, 1 skill point each
+15 Max Health per level
3 levels, 2 skill points each
-1% damage taken per level
3 levels, 2 skill points each
+2 Armor per level
3 levels, 2 skill points each
+20 Max Health per level
2 levels, 2 skill points each
Keystone
+40 Max Health, +5 Armor
1 level, 3 skill points each
+2% damage per level
5 levels, 1 skill point each
+1% damage per level
4 levels, 1 skill point each
+2% damage per level
4 levels, 1 skill point each
+2% crit chance per level
3 levels, 2 skill points each
+2% damage per level
3 levels, 2 skill points each
+4% damage per level
3 levels, 2 skill points each
+5% crit damage per level
3 levels, 2 skill points each
Keystone
+25% effect duration, +5% crit chance
1 level, 3 skill points each
Keystone
+3% crit chance, +8% effect duration
1 level, 3 skill points each
+5% effect duration per level
3 levels, 1 skill point each
+1% status power per level
4 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% status power per level
3 levels, 2 skill points each
+2% status power per level
3 levels, 2 skill points each
+3% effect duration per level
3 levels, 2 skill points each
+2% status power per level
2 levels, 2 skill points each
Keystone
+8% effect duration, +4% status power
1 level, 3 skill points each
-0.5% cooldowns per level
4 levels, 1 skill point each
+1% move speed per level
3 levels, 1 skill point each
-1% cooldowns per level
4 levels, 1 skill point each
+2% projectile speed per level
3 levels, 1 skill point each
-1% cooldowns per level
3 levels, 2 skill points each
+2% move speed per level
3 levels, 2 skill points each
-1.5% cooldowns per level
3 levels, 2 skill points each
+4% projectile speed per level
2 levels, 2 skill points each
Keystone
-5% cooldowns, +4% projectile speed
1 level, 3 skill points each
+8 Max Health per level
5 levels, 1 skill point each
+1 Armor per level
4 levels, 1 skill point each
+0.1 HP/s regen per level
3 levels, 1 skill point each
+15 Max Health per level
3 levels, 2 skill points each
-1% damage taken per level
3 levels, 2 skill points each
+2 Armor per level
3 levels, 2 skill points each
+20 Max Health per level
2 levels, 2 skill points each
Keystone
+40 Max Health, +5 Armor
1 level, 3 skill points each
+2% damage per level
5 levels, 1 skill point each
+1% damage per level
4 levels, 1 skill point each
+2% damage per level
4 levels, 1 skill point each
+2% crit chance per level
3 levels, 2 skill points each
+2% damage per level
3 levels, 2 skill points each
+4% damage per level
3 levels, 2 skill points each
+5% crit damage per level
3 levels, 2 skill points each
Keystone
+20% damage
1 level, 3 skill points each
Keystone
+10% damage, +10% crit damage
1 level, 3 skill points each
+5% effect duration per level
3 levels, 1 skill point each
+1% status power per level
4 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% effect duration per level
3 levels, 1 skill point each
+2% status power per level
3 levels, 2 skill points each
+2% status power per level
3 levels, 2 skill points each
+3% effect duration per level
3 levels, 2 skill points each
+2% status power per level
2 levels, 2 skill points each
Keystone
+8% effect duration, +4% status power
1 level, 3 skill points each
-0.5% cooldowns per level
4 levels, 1 skill point each
+1% move speed per level
3 levels, 1 skill point each
-1% cooldowns per level
4 levels, 1 skill point each
+2% projectile speed per level
3 levels, 1 skill point each
-1% cooldowns per level
3 levels, 2 skill points each
+2% move speed per level
3 levels, 2 skill points each
-1.5% cooldowns per level
3 levels, 2 skill points each
+4% projectile speed per level
2 levels, 2 skill points each
Keystone
-5% cooldowns, +4% projectile speed
1 level, 3 skill points each
+8 Max Health per level
5 levels, 1 skill point each
+1 Armor per level
4 levels, 1 skill point each
+0.1 HP/s regen per level
3 levels, 1 skill point each
+15 Max Health per level
3 levels, 2 skill points each
-1% damage taken per level
3 levels, 2 skill points each
+2 Armor per level
3 levels, 2 skill points each
+20 Max Health per level
2 levels, 2 skill points each
Keystone
+40 Max Health, +5 Armor
1 level, 3 skill points each
Each Ascension gives an Ascension Point for its tier: a class reaching A3 gives a Tier 3 point. Spend them at the Heartspire in PERKS. A perk costs 1 point of its own tier per level, works for every class and is never reset.
Up to 6 points per tier, one from each class.
Ascension 1 · Pet
+6% damage per level
Max: +36% damage
+8% Max Health per level
Max: +59% Max Health
Token storage rises from 30 to 60 for rerolls, banishes and Fate rerolls. Free card rerolls cap at 8
One level
Ascension 2 · Attuned
+10% Essence from runs per level
Max: +77% Essence from runs
+10% class XP from run rewards per level, not chests
Max: +77% class XP from run rewards, not chests
Every level-up offers 4 cards instead of 3
One level
Ascension 3 · Enlightened
+5% luck per level
Max: +30% luck
+10% damage per level
Max: +60% damage
Once per run per level, remove a card from this run for good
Up to 2 levels
Ascension 4 · Quickened
+4% move speed per level
Max: +27% move speed
+6% area per level
Max: +42% area
A second dash charge
One level
Ascension 5 · Bonded
Begin every run with a bonus level-up pick per level
Up to 2 levels
+15% damage per level
Max: +90% damage
One more objective every loop (and one more Boss Loot pick)
One level
Ascension 6 · Kindled
−4% damage taken per level
Max: −22% damage taken
+6% status power per level
Max: +42% status power
Ascension 7 · Empowered
+15% crit damage per level
Max: +90% crit damage
+12% Max Health per level
Max: +97% Max Health
+15% damage for every difficulty tier above Normal
One level
Ascension 8 · Prosperous
+25% Essence from runs
One level
+25% damage per level
Max: +150% damage
Unlocks the Abyss difficulty on every map you have cleared at Nightmare
One level
Abyss difficultyAscension 9 · Ascendant
−6% cooldowns per level
Max: −31% cooldowns
+8% area per level
Max: +59% area
Equip a second dash: both effects fire on every dash
One level
Ascension 10 · Transcendent
+50% damage per level
Max: +300% damage
Two more bonus run-start level-up picks
One level