• Lightning
  • Starter

Storm Wizard

Lightning that jumps enemy to enemy.

Starting Spell
Chain Lightning
Spells
7
Skill tree
35 nodes

How to get it

Open from the start

Spells

  • Chain Lightning

    Lightning · Chain

    Fire a forking lightning blast.

    Starting Spell
  • Lightning Bolt

    Lightning · Strike

    Your standard lightning bolt. As seen in Florida.

  • Overload

    Lightning · Strike

    An arc chains between shocked enemies — the more that are shocked, the harder it hits.

  • Ball Lightning

    Lightning · Zone

    A sentient ball of lightning that craves destruction.

  • Lightning Armor

    Lightning · Buff

    Crackling armor that absorbs part of incoming damage and shocks attackers.

    Unlocked at class level 4
  • Lightning Breath

    Lightning · Cone

    A point-blank cone of storm cloud and crackling bolts. It's like fire breath but lightning.

    Unlocked at class level 5
  • Lightning Spear

    Lightning · Projectile

    Summon a spear of lightning that hurls itself at enemies. Why is it so angry?

    Unlocked at class level 6

Ascension

To Ascend, reach the class level and pay essence and resources.

  1. Pet

    Class level 8 · 400 essence

    Your class pet joins you and collects resources for you. +10% damage.

  2. Attuned

    Class level 16 · 1,000 essence

    Starting Spell: pick a class spell that every run starts with. Crit unlocked (+10% crit chance), +10% damage, +10% health. Can be used in fusion. Your full spell set stays unlocked through ascensions. Title: the Attuned.

    40 Storm-Split Log, 2 Thunder Core

  3. Enlightened

    Class level 24 · 1,500 essence

    Dash Mastery: this class's dash can be equipped on any class. −25% dash cooldown with this class, +2 free card rerolls every run (does not stack across classes), +10% damage, −5% damage taken. Title: the Enlightened.

    60 Storm-Split Log, 4 Thunder Core

  4. Quickened

    Class level 32 · 2,500 essence

    A fifth spell slot with this class. −15% cooldowns, +20% damage. Title: the Quickened.

    90 Storm-Split Log, 6 Thunder Core

  5. Bonded

    Class level 40 · 4,000 essence

    Your pet grows to its second form and collects double. Spell mastery picks every 4 spell levels. +25% damage, +15% health, ×1.25 Essence. Title: the Bonded.

    120 Storm-Split Log, 8 Thunder Core

  6. Kindled

    Class level 48 · 300,000 essence

    Starting Upgrades: begin every run with three bonus level-up picks. Built-in Modifier: a chosen card is attached to your Starting Spell from the start. +30% damage, −10% cooldowns, +25% in-run XP. Title: the Kindled.

    160 Storm-Split Log, 10 Thunder Core

  7. Empowered

    Class level 56 · 550,000 essence

    Twin Cast: every spell fires one more projectile. +50% damage, −8% damage taken. Title: the Empowered.

    200 Storm-Split Log, 14 Thunder Core

  8. Prosperous

    Class level 64 · 900,000 essence

    ×1.5 Essence and ×2 resources from runs with this class. Rare resource nodes appear from the first loop. +50% damage, +20% health. Title: the Prosperous.

    250 Storm-Split Log, 18 Thunder Core

  9. Ascendant

    Class level 72 · 1,400,000 essence

    Your pet grows to its final form: it collects triple and gathers resources while you are away. Phoenix: revive once per run at half health. +75% damage, −10% damage taken. Title: the Ascendant.

    300 Storm-Split Log, 22 Thunder Core

  10. Transcendent

    Class level 80 · 2,000,000 essence

    A sixth spell slot and a second Starting Spell. Empowered Dash: this class's dash hits twice as hard with longer invincibility. Two more Starting Upgrade picks. ×2 damage, +25% health, −10% damage taken, −15% cooldowns, ×1.6 Essence. The title Transcendent and an aura that follows you into the arena.

    400 Storm-Split Log, 30 Thunder Core