- Lightning
- Starter
Storm Wizard
Lightning that jumps enemy to enemy.
- Starting Spell
- Chain Lightning
- Spells
- 7
- Skill tree
- 35 nodes
- Familiar
- Storm Squirrel
- Fuses into
- Jellyfish Wizard
How to get it
Open from the start
Spells


Lightning Bolt
Your standard lightning bolt. As seen in Florida.

Overload
An arc chains between shocked enemies — the more that are shocked, the harder it hits.

Ball Lightning
A sentient ball of lightning that craves destruction.

Lightning Armor
Crackling armor that absorbs part of incoming damage and shocks attackers.
Unlocked at class level 4
Lightning Breath
A point-blank cone of storm cloud and crackling bolts. It's like fire breath but lightning.
Unlocked at class level 5
Lightning Spear
Summon a spear of lightning that hurls itself at enemies. Why is it so angry?
Unlocked at class level 6
Ascension
To Ascend, reach the class level and pay essence and resources.
Pet
Your class pet joins you and collects resources for you. +10% damage.
Attuned
Starting Spell: pick a class spell that every run starts with. Crit unlocked (+10% crit chance), +10% damage, +10% health. Can be used in fusion. Your full spell set stays unlocked through ascensions. Title: the Attuned.
40 Storm-Split Log, 2 Thunder Core
Enlightened
Dash Mastery: this class's dash can be equipped on any class. −25% dash cooldown with this class, +2 free card rerolls every run (does not stack across classes), +10% damage, −5% damage taken. Title: the Enlightened.
60 Storm-Split Log, 4 Thunder Core
Quickened
A fifth spell slot with this class. −15% cooldowns, +20% damage. Title: the Quickened.
90 Storm-Split Log, 6 Thunder Core
Bonded
Your pet grows to its second form and collects double. Spell mastery picks every 4 spell levels. +25% damage, +15% health, ×1.25 Essence. Title: the Bonded.
120 Storm-Split Log, 8 Thunder Core
Kindled
Starting Upgrades: begin every run with three bonus level-up picks. Built-in Modifier: a chosen card is attached to your Starting Spell from the start. +30% damage, −10% cooldowns, +25% in-run XP. Title: the Kindled.
160 Storm-Split Log, 10 Thunder Core
Empowered
Twin Cast: every spell fires one more projectile. +50% damage, −8% damage taken. Title: the Empowered.
200 Storm-Split Log, 14 Thunder Core
Prosperous
×1.5 Essence and ×2 resources from runs with this class. Rare resource nodes appear from the first loop. +50% damage, +20% health. Title: the Prosperous.
250 Storm-Split Log, 18 Thunder Core
Ascendant
Your pet grows to its final form: it collects triple and gathers resources while you are away. Phoenix: revive once per run at half health. +75% damage, −10% damage taken. Title: the Ascendant.
300 Storm-Split Log, 22 Thunder Core
Transcendent
A sixth spell slot and a second Starting Spell. Empowered Dash: this class's dash hits twice as hard with longer invincibility. Two more Starting Upgrade picks. ×2 damage, +25% health, −10% damage taken, −15% cooldowns, ×1.6 Essence. The title Transcendent and an aura that follows you into the arena.
400 Storm-Split Log, 30 Thunder Core
