Balance pass: chests, cards

SpellDivechangedbalancefixed

Your boosts now work on chests, chest counts grow more slowly deep in a run and a wipe costs some chests. Break the Vases and Clean Up the Goop got a rework too.

Some very helpful and engaged players broke our initial balancing of chests. This update slows them down and makes boosts work on chests.

Changed

  • Break the Vases. Vases now come in piles of 3 to 7, in five sizes. Bigger vases take a few more hits.
  • Clean Up the Goop. The goop is one big puddle again, not four small ones. Your wizard vacuum cleans a bigger radius. Bushes, ferns and flowers under the goop disappear until the objective ends, so no goop hides under them.
  • RUN REWARD. Chests get a smaller bonus (see Balance).

Balance

  • Run cards. Level-ups now show 3 cards instead of 4. Wide Draft still adds one more.
  • Scholar (XP Card) now adds its bonus instead of multiplying it. Run XP bonuses top out at 10×, down from 100×.
  • Ascendance (Legendary Card) now adds +25% damage per copy instead of multiplying it. It cuts cooldowns by 5% per copy, down from 10%.
  • Rainbow enemies are rarer. They no longer show up in high high numbers on deeper loops or harder difficulties.
  • PUSH DEEPER. Chests climb in rarity more slowly as you push deeper. A Common chest now reaches Legendary on loop 9 instead of loop 5.
  • Epic and Legendary chests got a nerf:
    • Epic: about 20% less Essence and 25% less Class XP.
    • Legendary: about 40% less Essence and 50% less Class XP.
    • They still give more than the previous tiers just a little more balanced.
  • Chests on harder difficulties. Difficulty boosts chest Essence less: Hard ×1.4, Extreme ×2, Nightmare ×2.8, Abyss ×3.7 and Void ×4.7 (Void was ×22). Difficulty no longer changes chest Class XP. Your end-of-run reward keeps its full difficulty bonus.
  • Paid boosts work on chests. The 2× Essence pass, Swift Study, potions and your Ascension Essence bonuses now boost the chests you find in a run, not just your end-of-run reward. Class XP Bonus and the Wizard Tree’s Class XP upgrade still boost only your end-of-run reward.
  • Wizard Tree. Upgrades in SPELLS get more expensive more slowly, so your Essence goes further. Refunds are free so get spending.
  • Wipes cost chests. When your party wipes or you leave a run early, you keep chests from before your last PUSH DEEPER, plus half the chests you found since. Boss Chests and your Run Chest are always safe, and EXTRACT still keeps everything. The downed screen and the end-of-run screen show the chests you’d lose.
  • Abyss and Void enemies and bosses have about ~3× more health.

Fixed

  • Goop you still need to clean always shows in full, not as a thin sliver.
  • The goop vacuum sound stops while the game is paused.

Join our discord or use the feedback button in game to tell us what you think! You won’t hurt our feelings!

Read all about it

The SpellDive Wiki has the new chest numbers.