The new Lobby and the Sky Rail
SpellDive
We rebuilt the Lobby with floating world islands and a Sky Rail you can ride between them. New players get a guided first run, and you can't lose a revive to the timer anymore.

New
- A new Lobby. We replaced the ring of ten islands. Each world now has its own floating island with its boss and a portal. Locked worlds sit under glass domes. Candy Kingdom is coming soon!
- The Sky Rail. A glowing magical rail runs past every world. Step on a launch pad and jump to ride it, and fly through the gold rings to speed up. Jump off the rail to fly. Keep pressing jump to stay up. You can also jump twice anywhere in the Lobby to fly. If you fall, an updraft carries you to the nearest island you’ve unlocked.
- Dive into your world. Press START and your party dives into the world you picked. PLAY now remembers the last map and difficulty you played.
- Spell Yard. Try any class on the training dummies south of the main island. You can cast every spell there, even locked ones. Turn AUTO CAST off to cast only the spells you tap.
- Hall of Legends. The top 3 players on the Ascensions board are enshrined as statues. They wave when you walk up. So friendly.
- Ascension beams. When you ascend, the Heartspire shoots a beam at you and everyone in the server gets a message. Everyone also gets a message when you set a new record.
- Pets in the Lobby. Your equipped pet now follows you around the lobby. So cute.
- A guided first run. Your first solo run teaches you the game. You pick a class, dash, level up, use REROLL and BANISH, finish 2 objectives and beat a boss.
- Run scenes. Your party now lands in beams of light at the start of every run. Each boss gets an intro the first time it shows up in a run, and your first EXTRACT gets its own scene.
- Codes. Enter codes in the new CODES tab in REWARDS. We’ll post new codes in our Roblox group and on our social pages.
Changed
- Revives. When everyone is down, the run waits as long as anyone has a revive or can buy one. You can use BUY REVIVE any time you’re down, and a revive you buy always brings you back. If half the party votes END RUN, a 30 second countdown starts. A revive stops it.
- Boss arrivals. Bosses spawn in with new effects.
- Chest piles hold 1,000 chests, up from 60.
- Loading screens. Each map and the Lobby have brand new loading screens.
- Spellbook previews play each spell’s sound. You can mute them.
- VENOM. The party and pause menus now say VENOM instead of Poison.
Balance
- Ascensions 6 to 10 take longer. They cost 300k, 550k, 900k, 1.4M and 2M essence, up from 6k to 60k. They also need a lot more class XP: going from Ascension 6 to 10 now takes about 12.1M class XP, up from 2.2M.
Fixed
- Icy Isthmus crags only throw you back when you slide off the ice into them.
- Constellations no longer get stuck when you miss a star.
- Water Splash no longer throws extra particles when a size card makes it bigger.
- Objective and vote cards no longer cut off their last line.
Join our discord or use the feedback button in game to report any bugs!
Read all about it
Check the SpellDive Wiki for every map and boss. Each class page lists its Ascension costs.
