Chests and quests
SpellDive
Runs now give chests, a new QUESTS screen gives you more, spells unlock sooner and going down in a run is clearer.
New
- Chests. A run that lasts 1 minute leaves with a Run Chest. It gets better at 3, 6 and 9 minutes. Tanks, elites and rainbow enemies can drop chests for the whole party, and every boss drops a Boss Chest that is Rare or better. Open them in the Lobby for essence, class XP, rerolls, banishes, revives, potions and resources.
- Better chests when you PUSH DEEPER. Every loop makes every chest 1 tier better.
- Quests. The new QUESTS screen in the Lobby has START HERE, DAILY, WEEKLY, CLASSES, GOALS and FISH WIZARD quests. Every quest gives a chest.
- Fish Wizard steps. Catch fish to earn Fish Chests with Fish Wizard Fragments inside.
Changed
- Spells unlock sooner. The Fire, Frost, Storm and Venom Wizards start with 4 spells unlocked, up from 3. The rest unlock 1 class level earlier.
- FINAL STAND. When you go down, the card shows how many revives you have left and what you lose if the run ends. END RUN ends a solo run at once. In a party it is a vote.
- Easier revives. The revive circle is twice as wide, and new players start with 5 revives.
- Starter Pack. It now gives 20 revives and 20 Essence Potions, up from 2 and 1.
- Boss fights. The swarm walks to the boss and waits in a ring until the fight starts. Frostfang Howl fights with the swarm again, and its wolves are bigger.
- Phones. Spells, the Spire, Pets, Daily Reward and the Store have their own phone layouts.
Fixed
- Size cards now grow Ice Shard, Poison Dart, Tentacle Dart, Frozen Orbit and Medusa Crown.
- Defeat the Horde under an “Oops, All” Curse now spawns only that Curse’s enemies.
Read all about it
The SpellDive Wiki has new pages for chests and quests.
